Tuesday, March 15, 2011

The making of Thirst-aid

Here's a few images that show what went into the making of the thirst aid ad. The thirst aid bottle was modeled and rendered using 3d studio max. I then used the rendered scene in Photoshop where I adjusted the levels until I felt the bottle seemed to be more realistically filled with a sport drink. I then made some custom brushes to create a splash/flamelike effect and finally added type.

-The scene in 3d studio max



- The final render. scaled down to 5% of its original size.



-The flame/splash thing



- A near final image

Saturday, March 12, 2011

Thirst-Aid W.I.P.

a work in progress ad for Thirst-aid, a sport drink. Thirst-Aid bottle modeled and rendered in 3d studio max. thirst aid label designed in illustrator. ad in photoshop. another update coming soon.

Wednesday, March 2, 2011

More Zbrush Action!

more zbrush work. Trying to do at least one new sculpt a day to improve my skills. 4 hours this time, Zsphere basemesh

Tuesday, March 1, 2011

More 3d

working on my sculpting skills again. 2 hours so far, with a base mesh from zspheres.